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Peaks of Yore build 57394827910908745 launched March 15 2024 on GOG, version 1.5.4, 1.5 GB size – see what the update adds and how it fits the game’s rollout.
Peaks of Yore’s latest GOG build (ID 57394827910908745) went live on 15 March 2024, delivering version 1.5.4 and a 1.5 GB Windows package [2]. The update marks the first post‑release patch since the game’s official launch in October 2023 and signals the developer’s continued support for the physics‑based climbing adventure.
| At a glance | |
|---|---|
| Build ID | 57394827910908745 |
| Version | 1.5.4 |
| Publish date | 2024‑03‑15 |
| Size | 1.5 GB (Windows) |
The March 15 build is hosted on GOG’s CDN and targets Windows (“W” OS tag) with the “Master” branch, indicating it is the primary release channel for the game’s PC audience [2]. The manifest lists a 1.5 GB main payload plus a 10.2 kB language pack and a 535‑byte configuration file, all marked “Any” bitness, confirming the update is architecture‑agnostic. Dependencies include .NET 4.7 and MSVC 2015 runtimes, which were also required for the original release, showing no new runtime demands for players [2].
A subsequent build (ID 57429622065250317) appeared on 27 March 2024, bumping the version to 1.6.3a and retaining the same 1.5 GB size [4]. The close timing—just 12 days apart—suggests a rapid iteration cycle, likely addressing bug fixes or minor feature tweaks rather than a major content expansion. Both builds share identical tags (editor_v_1_5_0, csb_10_6_7_w_3, galaxy) and client credentials, underscoring a consistent development pipeline.
Beyond GOG, Peaks of Yore is listed on Steam (app 2236070) where the game can be purchased and modded via the Steam Workshop [1][3]. The workshop hosts user‑created peaks, indicating an active mod community that can extend the game’s lifespan without requiring official updates. The demo, available on itch.io, showcases the core climbing mechanics but omits NPCs, hinting that the full release adds narrative elements and additional gear [5].
The March 15 GOG release demonstrates that Peaks of Yore’s developer is maintaining momentum with frequent, modest patches, keeping the game fresh for its niche climbing‑game audience while leveraging community‑driven content on Steam. Whether this cadence will translate into larger feature updates or broader platform support remains to be seen.
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